Roster and Waiver Check at the Field! Prior to playing your first game, your team will need to check in and verify that each player participating is on your team roster and has supplied a waiver. You can do this one of two ways:
1) (preferred since you will have no papers to hand in at the field!) after registering your team online and paying the registration fee, you will receive a team code. Send this code to all your players and have them fill in their individual player registration or 2) The coach will supply COMPLETE information for ALL players on this roster form and ALL players will need to complete this waiver form. You then submit these forms upon check-in at the tournament.
PLEASE DO EITHER 1 OR 2 ABOVE, NOT A MIXTURE. IF ALL YOUR PLAYERS HAVE NOT COMPLETED #1 ABOVE, YOU MUST SUBMIT THE COMPLETE TEAM ROSTER AND WAIVER FORMS FOR ALL PLAYERS UPON CHECK-IN!
Format Teams of 4 to 6 players for 10U, 12U, 15U and 18U age groups, with 4 playing at a time, are invited to register. 10U and 12U are for recreational (Classic) players only - no players carded with MSYSA or other USSF affiliate permitted (i.e. no travel team players). Players from AAYSA, PGSI, Boys and Girls Clubs leagues, for example, are eligible for the Classic divisions. Separate recreational (Classic) and travel (Premiere) divisions for 15U and 18U. Division play begins with a set of 3 games for each team. Teams finishing with the most Standing Points advance to single-elimination Playoff Matches to determine the division's Champion and Runner-up trophy winners. Other participating players will receive medals. All teams play at least 3 matches with most teams playing 4 games (except in the case of lightning, heavy rain, or other unforeseen circumstances). Matches are scheduled to start every half-hour. When Saturday June 16, 2018. Games will be held between approximately 8 am and 8 pm. The exact game schedule will be released before the tournament. WhereSchrom Hills Park, 6915 Hanover Pkwy, Greenbelt, MD 20770 How Do We Enter? Registration is online via our registration partner, Blue Sombrero. The team coach registers the team, pays the registration fee and is prompted to send an email to each player who then is responsible for entering their individual player registration information. So, form your team of 4-6 players and then click hereto get started! What Does It Cost $150 per team. Trainer A qualified trainer will be onsite to provide assistance to any injured player. Number of Matches All teams will play at least 3 matches, except in the case of lightning, heavy rain, or other unforeseen circumstances. Advancing teams may play up to 6 matches.
Match rules follow FIFA's Laws of the Game except as noted below.
Field of Play Measures 40 yards long by 30 yards wide, or as space permits. The Center Circle measures 3 yards in radius. Two goals measuring 4 feet high by 6 feet wide are used at each end of the field. A rectangular goal box measuring 2x14 yards contains both goals. Players are not allowed to take position or touch the ball within the Goal Box. Ball Size 4 ball for 10U and 12U. Size 5 for older groups. All teams should be prepared to supply a properly inflated game ball. Number of Players Teams consist of 4 to 6 players, with 4 playing at one time. There is no goalkeeper. The players on a team must all wear the same color jersey. In case of jersey color confusion between teams playing a match, the Home Team (as designated in the tournament match schedule) must wear pinnies or alternate jerseys of a contrasting color. Tournament Officials will keep pinnies on hand. Substitutions are unlimited but may only be made when play is stopped and with the consent of the Referee. Substitutions must be carried out quickly. Players' Equipment Shin guards are mandatory. Cleats are recommended. Referee Each match has one Referee, who judges goals and out of bounds, calls fouls, and keeps time. The Referee's decision is, as always, final! Match Duration Each match has two 10-minute halves with a 2-minute halftime break. Start and Restart of Play Prior to starting the match, the Away Team chooses which goal it will attack in the first half. The Home Team kicks off the first half. Teams switch ends for the second half. The Away Team kicks off the second half. A goal cannot be scored directly from a Kickoff. If overtime is necessary, the Referee may flip a coin to determine which team chooses ends. The team that loses the coin flip automatically kicks off. Ball In and Out of Play The ball is out of bounds when it crosses completely over the Touch Line (side line) or Goal Line (end line). A ball that comes to rest in the Goal Box is out of play and results in a Goal Kick for the defending team. The goalposts, crossbar, corner flags, and the Referee are part of the field of play. Scoring To score a goal, the ball must cross completely over the Goal Line and between the goalposts, and must be shot from the half of the field nearest that goal. If a shot from the other side of the Halfway Line goes directly into the goal, there is no score and the defending team is awarded a Goal Kick. Offside There is no offside. Substitutions Unlimited and, as in futsal, can occur at any time. The player being substituted must be completely off the field before the new player may enter. Color Conflict In the event of jersey color conflict, the home team must switch colors Mixed Gender Games In the event that girls teams are scheduled to play against boys teams, the girls team may choose to play 5 on the field instead of the usual 4. Heading As per USSF guidelines, there is no heading permitted for 10U and 12U (which may contain 11U players). Heading is permitted at 15U and 18U. A deliberate header results in a foul with an indirect free kick awarded to the opposing team from the location of the header. Fouls & Misconduct Regulations will follow FIFA rules, with the following exceptions: - Slide tackling is not allowed. Executing a slide tackle is considered a foul. - All fouls committed by a player more than 8 yards away from his/her own goal shall result in an indirect Free Kick. - All fouls committed by a player within 8 yards of his/her own goal shall result in a Penalty Kick. - Players are not allowed to take position or touch the ball within the Goal Box. If an attacking player infringes this Goal Box rule, a Goal Kick is awarded to the defending team. If a defending player infringes this rule, a Penalty Kick is awarded to the attacking team. However, if the Referee judges that the ball was going into the goal except for the intervention of a defending player within the Box, he/she may award a goal. The Referee may require a coach to substitute a player who is guilty of serious/repeated fouls or misconduct. The player must sit out the rest of the half. - The Referee has discretion to apply the "advantage rule", that is, to allow play to continue to the advantage of the team against which an infraction is committed. Free Kicks, as opposed to Penalty Kicks, are always indirect. Before a goal can be scored from a Free Kick, another player (of either team) must touch the ball. Opponents must position themselves at least 3 yards away from the spot of the kick. Penalty Kicks For 10U and higher divisions, Penalty Kicks are spotted at the Center Mark (on the Halfway Line). Penalty Kicks are taken on an open net; defending players may not interfere. If the kicker's shot misses the goal, the defending team is immediately awarded a Goal Kick (that is, the ball does not remain in play). Kick-Ins replace Throw-Ins. A goal cannot be scored directly from a Kick-In. Opponents must position themselves at least 5 yards away. Goal Kicks are taken from the defending team's Goal Line at any point between the Goal Arc and the corner. Opponents must position themselves at least 5 yards away from the Goal Line. Corner Kicks A goal may be scored directly from a Corner Kick. Group-Stage Scoring In the first round, or Group Stage, competition follows a round-robin format, if possible based on the number of teams. Final team rankings in each Group are determined based on the following Standing Points system: Win: 3 points, Tie: 1 points, Loss: 0 points. In the event of a tie, goal differential will be used to determine the standings. If there is still a tie after goal differential, the winner will be determined by goals for, then goals against. The final tie breaker will be penalty kicks. Questions E-mail Tournament Director Jose Romero at email@example.com or call (301) 456-9409.
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